﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Platformer
{
    public class Needler : Weapon
    {
        public Needler(PlatformerGame game)
            : base(game)
        {
            fireRate = 35;
            damage = 25;
        }

        public override void Update()
        {

        }

        /* Custom */
        protected override void CreateBullet()
        {

        }
    }

    public class NeedlerBullet : Bullet
    {
        public NeedlerBullet(PlatformerGame game, Vector2 position, Vector2 direction)
            : base(game, position, direction)
        {

        }
    }
}
